Hi guys,
the term i would to introduce is "MapControll". Maybe u know it, possiblly not, so at the start a little explanation: We could the term MapControll understand as the way how to prevent beeing ganked on your line at the early phases of the game, to coordinate team ganks and to prepare traps and to prevent them in the rest of the game.
The question is
how to do this?
And the answer?
Wards!
Uniqe hero abilities, like watschers, eyes of the forest, rexxar's hawk, visages revenants, even miranas "target stun"
Map hacking (Not recommendet)
But i came here to have a speach of "warding" so lets concentrate on this chapter.
The basics are having a good comprendium about the powerups and the mooving between the lines in the early game.
http://www.eurobattle.net/attachment...7&d=1177006863
In the few games i have played this style of placing wards on the left side of the river is used the most .. but its a optimum utilization. U have anice sight on the rune, but if you are on the sentinels side you would surely have a sight on the creep spot behind and a part of the path wouldnt you? And also scourge players would like to see if a intruder is attempting to gank you, even if he is not comming from the riwer ...
Then the question you would ask is ..
How to do it better?
This way :
http://www.eurobattle.net/attachment...8&d=1177006877
Ok, so we managed to have a nice basic MapControll on the left side , so let us move on to the right side, the side which was in the recent wersions a bit changed.
In the past week i found a nice place for the ward and i wouldlike to share it with you!
Ok so here is it:
http://www.eurobattle.net/attachment...6&d=1177525550
Ok so there we have it, a small comment for this image .. As u can see from this ppont of the map you can see the entire roshan area .. (not him self, thats a bit far) but its sufficient because you can see the enemy aproaching roshan and then ... yea u know what to do after
.
The next plus of this placement is that you can see the next sentinel spot! And thats realy feetch.
For now i would close this.. i got prepared some advanced placement screen shots, but i got to take few more to compleet this and i dont think that this post has much more space left coz of the relatively big sized screens.
Anyway, I hope that all of you found something new/interesting.
And dont forget! MapControll is a important part of a good game, it can tilt the scales for you
Oki guys, so see you soon, and please keep in mind,
dont start flaming, pointless arguing. I would be even though happy for your feedback !
~~Staraider~~