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Call of Duty: Black Ops CLONEDVD - Russian only [Full ISO/Action/2010]

Искочи за PC вчера, за жал само руски јазик е. :)
 
Call of Duty: Black Ops CLONEDVD - Russian only [Full ISO/Action/2010]

Искочи за PC вчера, за жал само руски јазик е. :)
Switch to English:

1. Go to Run
2. Type In Regedit
3. Go To HKEY_LOCAL_MACHINE / Software / Activision / Call of duty Black ops
4. Change Language From RUS to ENG

Problem solved :wink:
 
Confirmation: Russian only install files, russian steam install files, no english files present.
Sry guys, this is russian only and requires to install a separate russian steam to even install, abort it once and it wont ever install as far i i've tried.

Не е така едноставно, плус сеуште е без крак - не се ни знае дали ќе работи ова твоево. Па кој не сака да троши 8 гига за џабе веројатно, нека не симнува.
 
Еве ја најголемата "игра" на светот, бар засега. :)

rFactor Archives [Full Rip/Racing/2010] - 81.51 GB


Којзнае што се нема внатре, колку модови бапнале. :)
 
Еве ја најголемата "игра" на светот, бар засега. :)

rFactor Archives [Full Rip/Racing/2010] - 81.51 GB


Којзнае што се нема внатре, колку модови бапнале. :)
Хард дискот ми е помал од играва. :(
Може малце повеќе информации за неа?
 
Хард дискот ми е помал од играва. :(
Може малце повеќе информации за неа?

rfactor-2-m.jpg


Тркачка, бесплатна игра и отворена за модови. Има мал милион модови за неа, кои ја менуваат комплетно играта. : )

Се кладам дека има и повеќе коли него Gran Turismo серијалот. За комплетно инфо, еве копи-пејст на описот на торентот:

The torrent you're looking at is a compilation of and for rFactor. It covers about 1,600 items for it. Yes, you did read well, I wrote one thousand and six hundred modifications, championships, cars, teams, tracks, utilities, updates, skins, templates, and whatnot. Spanning 19 DVDs, this hulk of 80 GiB of mods are all related to a hardcore driving simulator called rFactor.

rFactor


DVD sleeve, click on one side to enlarge.


rFactor is what can only be described as a hardcore driving simulator. It is a highly complex simulator not for casual drivers. Actually the makers, Image Space Incorporated (ISI) actually recommend to not use their product with keyboard or joystick, although it's viable and a hell (literally) of fun. They only recommend buying a decent steering wheel for the PC to fully enjoy the subtle parts of the simulation, and to be somewhat competitive.

When I said "highly complex" I wasn't exaggerating. rFactor is really advanced compared to many other modern racing sims. It takes account of all the "racing factors", which go from type of asphalt or terrain, rubber on asphalt, specific weather conditions ranging from temperature and humidity to rain, type of rubber and also its quality and wear, exact weight of the car, type of suspension, several aerodynamic effects, total grip, etc. And then they expand to behaviour of the wheeling drive, responsiveness of the car, exact slope of the track, whatever you can think of. I've been reading some technical details on how all these mods are developed and truly rFactor looks at many things.

However, the strongest point of rFactor is not its quality as a racing simulator, but the modding community that it has spawned. The whole game is fully customizable. You can race at night, change the OSD, define from which pit box will you begin, add cars, add more tracks, add championships and competitions, join teams, choose exact car configuration to really nitpicking levels... And all this not only thanks to the flexibility of the game, but to all the people who has made all those cars, tracks, championships and other mods.

Another strong point of rFactor is that you can race alone, or you can race against other real opponents in network games, be them under a LAN or through Internet. Active rFactor communities routinely create championships and set certain dates for the racers to compete.

Contents


Some captures from the game. Click to enlarge.


These archives contain the demo version of the game, along with patches to make it work fully unrestricted. There are also updates to the last released version, 1.255F. It will probably be the last release of rFactor, as rFactor 2 is supposedly coming in the first half of 2011.

The archives do not contain the DVD version of rFactor, although it is exactly the same as the demo version (albeit fully unrestricted from the beginning) but with more material to start with. This material (more cars and tracks) can be freely downloaded from the official rFactor site. Of course this material is included in the archives.

The rest of the archives are compilations of mods and other rFactor stuff from several sites. I classified the items using their origin, for example an introductory post about rFactor and which are some good mods to start with. That's why the compilations are "Mods ATP" from a post at atp.com.ar or "XR Tracks" meaning they're tracks from XtremeRacers.net.


Some captures and intro screens from several mods. Click to enlarge.


The archives are also already divided in 19 DVD volumes. The first volume contains the game, official stuff, mods from hws.hu and the first half of the ATP recommended mods. The second DVD contains the second half of ATP, and the first half of mods recommended at Taringa! by an user called LuiTrO666.

Volume 3 contains the second half of LuiTrO666, and the first part of the XtremeRacers.net mods. There are 11 parts of XtremeRacers.net mods, from volume 3 to volume 13, sorted alphabetically by the filename. And finally, volumes 14 to 19 contain the six parts of the XtremeRacers.net tracks compilation.

If you haven't noticed, there are more than 17 DVDs coming from XtremeRacers.net. Reaching this point, I should explain how I did gather this compilation. While the rFactor modding community is still active, it's like back in the old days when Doom was the game of the year. There were simply too many WADs and expansions to track them all. With rFactor is the same, there are so many, that it's impossible to gather them. However, I did my best. Even in totally alive communities like XtremeRacers.net, not all listed mods are available. Some links are outdated, some files are moved or simply lost. That's with XR.net, an alive community. What about old pages with the first mods?

So I really tried to follow all links from a lot of places to get as many mods as I could for future preservation. Surely I was doing one of my hobbies: collecting as much as I could about a particular subject; but I also thought that someone had to do something like that and share the result. I effectively downloaded about twice the size of this compilation, and used the biggest compilation as a basis for wiping out duplicates. Hence, half of what I downloaded was slowly deleted, and thus the biggest compilation remaining was that of XR.net.

Unfortunately, no one is perfect, and I'm much more careless than how I was in the past. So there are still duplicates, badly named mods, misplaced files, and of course, missing stuff. I did my best to follow all links and clues to download as much as I could locate. For mods that I couldn't download but looked important enough, I searched them one by one with Google and my searching skills (which aren't the best, but decent enough to be proud of them). Some of the mods were really hard to find, and unfortunately others were simply impossible. That's why I also see this collection as a preservation effort, so many of those mods don't fall into oblivion.

I should also tell you that while tying to weed out the duplicates, I uncompressed every file, including nested archives and self-extracting archives, and recompressed all of them with Rar, Zip and 7zip, keeping only the smallest in size. I left alone the mod setup executables as they were sometimes more than just a customized self-extracting archives. Choosing from 3 different compression schemes allowed the collection to shrink between 6 and 9 GiB (exact figures unknown).

To end this lenghty explanation, you'll see that there are mixed folder names in english and spanish. I could have fixed that for the upload, and several other minor things, but in case of a future reseed, I chose to just copy the DVDs as I have them. You can choose to fix the names, or even delete entire parts of the archives, before burning them as you want.

Highlights


Some captures and intro screens from several mods. Click to enlarge.


There are some major mods dwelling in these archives. Probably the most popular ones, and the first people search for, are the Formula One and NASCAR mods. There are several of these, going from classic pre 70's F1 championships to all the championships of the current millenium. The F1 and NASCAR mods are probably among the most complete and realistic works for rFactor. They include historical data about teams, cars and tracks. You can play the 2002 F1 championship before the Estoril track was modified in your favourite turn, or drive that fabulous NASCAR car from the 2007 season in Talladega.

There are also several important rally mods, such as Rally Factor and DirtSimInc. However, the bulk of the mods are usually based on asphalt closed tracks championships. Besides the F1 and NASCAR, you can also find the Indycar Series, Open Wheel Challenge, GP2, the awesome Endurance series, and also other minor, more local championships usually based on cars like the BMW M3 Challenge (you shouldn't miss that one), DriftEvolution with the Nissan GTR (you shouldn't miss that one either), the Kiwi Superstocks Championship, the Megane Supercup, Super Mini Challenge, Race-X, DTM - WTCC - EOAA - ETCS and others, and so many more.

For racers dreaming of past glories, there is a wondertastic mod called Historic GT & Touring Cars where you can drive some of the best GT racers, from an Abarth side to side with a classic Ferrari, to the terribly hard to beat Porsche 911 from classic resistance tests.

Talking about cars, you'll see some really great additions perfectly simulated within the rFactor framework. To give you a taste, you can get from a classic Citroen 2CV to supercars like the Zonda RS. There are also several futuristic concept cars never built.

Finally, there are a lot of tracks, probably as many as different cars. The incredible Nordschleife or the grand La Sarthe circuits are perfectly redone for your pleasure, but there are also fictional tracks like Yokohama GRID (including several variants in one track) and Watagan Road. Most of the unavoidable tracks like Silverstone or Indianapolis have different versions ranging from a nice effort to a inch-precise replication which will tax your CPU and GPU to the maximum.

Talking about that, you should choose exactly which cars and tracks you want to play with. Even if you have a last generation computer with an advanced graphics card, some of the cars and tracks are so detailed and complex that you'll see a drop in your FPS. I recommend to lower the graphic details or even change from a given car or track implementation until the racing is fluid.

Conclusion


Some captures and intro screens from several mods. Click to enlarge.


Well, the conclusion is that no matter how large this collection looks, it's not by any means complete. Anyone with some patience would be able to find newly released mods, updated material, missing stuff, and make a 20th DVD, even 21th and further.

However, if you like rFactor, or if you like hardcore racing simulators, this collection of 19 DVDs is a damn great way to enjoy your newly bought or badly worn out steering wheel. It's also a damn great game to play even if you only have a keyboard or a joystick. I don't have a steering wheel and I think it's a great game to play.

To finish, here you have a few links to know more about rFactor:
http://www.rfactor.net/ - The rFactor homepage. It has a page devoted to dozens of other communities related to rFactor, from hardware builders to network racing leagues.
http://www.rfactorcentral.com/ - One of the best resources entirely devoted to rFactor.
http://www.xtremeracers.info/web/ - An absolutely gorgeous place for expanding some of the best racing simulators currently on the market, including non-commercial ones.
 
Кога е излезена Battlefiled Bad company 2...?
 
rfactor-2-m.jpg


Тркачка, бесплатна игра и отворена за модови. Има мал милион модови за неа, кои ја менуваат комплетно играта. : )

Се кладам дека има и повеќе коли него Gran Turismo серијалот. За комплетно инфо, еве копи-пејст на описот на торентот:
Се сомневам дека некој ќе се осуди да ја симне...
А и според тоа што го видов не изгледа како игра што има многу да понуди.

Кога е излезена Battlefiled Bad company 2...?
На 2ри март годинава.
 
Dance.Central.XBOX360-MARVEL [Region-Free/Other/2010]

Излезе играта која Џои ја чекаше цела година! :devil3:

--- надополнето ---

Се сомневам дека некој ќе се осуди да ја симне...
А и според тоа што го видов не изгледа како игра што има многу да понуди.

1 | 16

Сидери - личери. :)
 
Dance.Central.XBOX360-MARVEL [Region-Free/Other/2010]

Излезе играта која Џои ја чекаше цела година! :devil3:

--- надополнето ---



1 | 16

Сидери - личери. :)


Една по една ќе ги спуштам да сум спремен, па после се собираме некаде :)
 
Една по една ќе ги спуштам да сум спремен, па после се собираме некаде :)

Колку души поддржува?
Знам на презентацијата играа 1 +3 назад, ама тоа дали беше од презентациски причини или?


Сестра ми ги виде Кинект игрите (ова и Kinectimals), па ќе му напраам purchase на Кинектов изглеа кога ќе идам во Солун нареден месец...
 
Колку души поддржува?
Знам на презентацијата играа 1 +3 назад, ама тоа дали беше од презентациски причини или?


Сестра ми ги виде Кинект игрите (ова и Kinectimals), па ќе му напраам purchase на Кинектов изглеа кога ќе идам во Солун нареден месец...

На данц централ 1+2 е, на другиве е до 2-ца ограничено бидејќи би се искршиле ако играме 4-5-6 души. :) Јас ќе го причекам Драган да видам што цена ќе каже.

--- надополнето ---

А како што се сега игриве KinectAnimals користи најмногу од технологијата, можеш и гласовно да го контролираш тигарчето и уште некој други работи што ги нема на другиве игри.
 

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