- A programmer recalls the experience that caused him to resign. "We were working on a demo that we were told would be shown to the press," he says. "For three weeks, I worked 15 hours a day, every day." However, he points out that "the times where we were working really hard were some of my most fun times there. We were just getting shit done; it was good, because we were making a lot of progress. Often, at those points, the management would leave us alone. So I'd go back to the apartment, and I wouldn't feel terribly bad. I'd be tired, and I'd sleep." After three straight weeks of gruelling work, the programmer was shocked to discover that the demo wasn't being shown to the press after all. In addition, half of the material he'd been working on for three consecutive 100-hour weeks ended up being completely reworked.-
Гадната прича за време на работење на играта Ел еј Ноар ... Одвратен менаџмент, дебили од лидери уништија толку многу програмери и артисти и ја влечкаа играва 7 години. Читнете и видете дека ова срање го има и во гејмингот.
http://ps3.ign.com/articles/117/1178844p1.html